The Space Explorer's Club, the fifth volume in Titan Comics' complete First Kingdom
by Jack Katz, is out. Not only is it another handsome volume in the
series, but my favorite so far, offering the first new installment of
the cosmic saga in a quarter century. His cosmic vision might best be described as that of an American Moebius (Jean Giraud), except that rather than the intermittent and ecstatic burst of insight of his French counterpart, Katz has been carefully constructing an epic he has been committed to for more than 40 years: part Hugo Gernsback old-school sci-fi, part Jack T. Chick New Age Hell-and-Brimstone gospel tract.
I have been a fan of Katz since the original First Kingdom
was issued as 24 single issues by Comics and Comix and later Bud Plant in the 70s and 80s,
and completed my collection only belatedly in the 1990s. In the late
70s when the work began to appear, it would have been described as groundlevel, a term suggesting something in between underground and mainstream. Other titles that were grouped in that amorphous genre were Cerebus, Elfquest, Star*Reach, otherwise underground titles such as No Ducks, and titles from that Michigan company Power Comics like Kevin Hyde and Mike Gustovich's Cobalt Blue as well as other creators such as T. Casey Brennan. Steve Gerber's Howard the Duck and Marvel's adaptation of Robert E. Howard's Conan the Barbarian,
particularly as illustrated by Barry Smith, seemed to offer a
mainstream bridge from superheroes to that quasi-illicit world of the
slightly-more risque material.
Katz' work was never
explicitly sexual, although the nude figure was and is central to his
conception, with particular emphasis placed on the covered pubic region (I have always called his work groinal).
I have to admit I have never read much of it; a self-described
"Fosterian," Katz adopted a practice of pasting on huge chunks of text
that appear to have been generated by an IBM Selectric typewriter, in a
not-particularly attractive face, and pasted those onto his artwork,
degrading what would otherwise be quite beautiful tableaux, in emulation
of Hal Foster's Prince Valiant. Aside from the aesthetic or formal objection I have to this practice (it is just hard to digest unrelieved blocks of text coupled with little else but mise en scene master shots), both Foster and Katz assume a
pretentious, pseudo-literary voice which makes their text not only
difficult to process with the images, but almost impossible to
comprehend in any case. Titan has wisely upgraded the text in their
reprints, but have chosen a pseudo-hand-lettered font that emulates
comics lettering, instead of an attractive typeface. If you're going for
bookishness, why not go all the way? Also, the new lettering is
extremely small.
The Space Explorer's Club,
however, has much bigger type, which is easier to read, and far more
attractive. I still haven't read it all, but I have dipped into it
extensively. It is the somewhat Gnostic story of a human couple who are
journeying through the universe and perhaps more than one reality to
discover their demiurgic programmer's intentions, and the meaning of
life. This has always been Katz's obsession, and part of the mystique and grandiose ambitions that even fans of First Kingdom, like myself, who actually have only looked at the art, admire about the series.
The
new volume also demonstrates an improvement over the earlier work in that the art
is drastically simplified. Katz's imagery was always as dense as his
prose, and here the claustrophobic backgrounds and rich textures give
way to offer a clearer view of his compositional strengths. His figure
drawing, never exactly graceful but always majestic (an anatomically-obsessed combination of the stumpy George Bridgman and the elongated El Greco), manages here to be at least more fluid and free; it's some of his best work ever. The first 90 pages or so appear
to be either scanned pencils that have been darkened to a higher
contrast digitally, or inked with something like a Uni-Ball roller-tip
pen, rather than the crowquill or brush of the earlier work. For the
remainder of the book, Katz seems to revert to a brush, spotting blacks
more frequently along with employing a thicker outline, but refrains
from congesting his visuals to the degree of previous decades. Certainly this is as much a symptom of Katz's advancing years as it is a conscious streamlining, but nevertheless it is a welcome development.
Not everyone will like the new, more simplified Katz, but Katz is an acquired taste anyway. The art of The Space Explorer's Club evokes large-scale cartoons for WPA murals,
and his multi-figure compositions and especially his spaceships (which resemble the mobiles of Lee Bontecou) are
incomparable. There is nothing like Katz in comics, or for that matter
in American or contemporary art, and it is great to have more of his
work available now more than ever.
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