Blurring the Boundaries between Text and Graphic, Word and Picture, Art and Culture
Showing posts with label Stella Starlight. Show all posts
Showing posts with label Stella Starlight. Show all posts
Thursday, December 10, 2020
Friday, April 3, 2020
Eroticism in Don Simpson’s Comics, Part II of II:
The Megaton Man One-Shots, Anton Drek Comix, and Bizarre Heroes
Go Back to Part I: Megaton Man, Border Worlds, and The Return of Megaton Man
Note: A gallery of 42 archival covers and comic book pages appears below, following the text.
Whereas the ten-issue Megaton Man and three-issue Return of Megaton Man series both appeared in color, the next three Megaton Man comics appeared as black-and-white one-shots. In the economic and production-cost syntax of the time, color printing tended to be reserved for a wider, younger, more mainstream audience of superhero comics readers, and therefore necessarily hewed to G-rated or PG content. If Megaton Man was allowed to push those boundaries with illegitimate pregnancy, bulging male crotches and protruding female nipples it did so in the context of a humorous parody of superhero conventions, and the fact that it’s publisher has been a pioneer of adults-only undergrounds.
Saturday, March 30, 2019
For Mature Readers: The Narrative Voice of Ms. Megaton Man
Sunday, December 2, 2018
You Can't Go Home (or Back to #1) Again: Retroactive World-Building and the Limits of a Parody Vehicle
Since 2015, I've been working on more Megaton Man material, some of which I have posted in some form or another on my various blogs or in Facebook albums. Even more than these sketches, preliminaries, and finished art in certain cases, I've written a large quantity of words in various texts that serve as working documents. I've come to regard this process as a kind of "retroactive world-building," and while I'm not prepared to announce any new publications, I'd like to let you in on how this process is unfolding.
When I originally created Megaton Man #1, in about a 13-month period in 1983-84, I really wasn't planning anything more than a one-shot. I aspired to create a "masterpiece" in the classic sense of a work demonstrating my mastery of the various skills (penciling, inking, lettering, etc.). Part of the reason I chose a humorous vein was because it allowed me to lampoon various artistic styles that had influenced me (at the time I was heavily immersed in Silver Age artists like Jack Kirby and Neal Adams, not the easiest styles to strike a happy medium with, and an overdose of Burne Hogarth's Dynamic Anatomy series of books). As a parody, I could exaggerate these affectations to the max, and turn a weakness (my obviously misspent youth studying cartooning styles too closely) into a strength.
In narrative terms, I never bothered to plan out the world in which Megaton Man and other character operated, taking it for granted that readers would recognize the basic genre tropes (the newsroom of a metropolitan daily, the headquarters of a Megahero team, the secret laboratory of a mad scientist, the orbiting killer satellite, etc.). It never occurred to me to map out exactly where these assets might be located other than a generic east coast Megatropolis (which was interchangeably identified as New York City). Being from the Midwest, I probably couldn't have located Long Island in relation to New Jersey in those days, anyway.
In terms of relationships, family trees, and timelines, I also made things up as I went along. If a character had to make reference to their age, where they worked, where they went to school, or other data, it was improvised on a need-to-know basis, and hopefully I would remember to look up the back issue if such information were required again.
I proceeded this way through ten issues of Megaton Man in this fashion, rarely sketching a costume design before a new character appeared on the Bristol board page, and only working from the sketchiest of written (sometimes by hand, sometimes typed) plot outlines. I worked in what was widely dubbed the "Marvel Style," after the fashion of Jack Kirby and Stan Lee, where the picture track came first and the scripted text was lettered onto the boards later, before inking. I worked somewhat differently on Border Worlds, often writing more thorough texts before drawing, and over the next three decades, I've employed every variation from completely improvised thumbnail sketches to completely tight, descriptive scripts.
But it wasn't until 2015 that I began to look back over my previous Megaton Man and Bizarre Heroes comics (including various Megaton Man mini-series and one-shots) that I began to wonder how the Megaverse, for lack of a better term, worked, both temporally and geographically.
Again, I'm not prepared to give anything away at this time, but suffice it to say that I have been compiling notes, background stories, family trees, timelines, and the like ever since, in such profusion as to belie my earlier reputation as a satirist who scoffed at all those fanboy "continuity freaks." I suppose when it comes to the history of my own characters, and what they've lived through, it has great value to me in retrospect. In other words, I'm a big, fat, hypocrite.
I've already discussed elsewhere on this blog how Megaton Man #11-#14, at the publisher's insistence, became The Return of Megaton Man #1-#3, and how this was a traumatic moment for me in many ways. Part of this is because of the still-present desire to be able look back over the past thirty years, despite the infrequency of Megaton Man appearances, and be able to count up all the issues simply by looking at the last one (instead, I have to always use a pencil - to make a long story short, some 37 issues between Megaton Man and Bizarre Heroes that take place in the Megaverse).
But the renumbering, which after all I did agree to and now cannot but fully own, was only half the story. The more fundamental issue was that, with the planned issues #11-#14, I had placed the characters on what I thought was a more sound footing that would allow me to go forward. I felt that I had gained a second wind and now saw the characters and situations more objectively, as having value in their own right, rather than as vehicles to parody other icons.
Whereas the first ten issues of Megaton Man took place largely in Megatropolis/New York, #11 showed the entire core cast of character (Trent Phloog without his Megaton Man powers, a pregnant Stella Starlight, Pammy Jointly, Preston Percy, and housemate Clarissa James) in their Civilian (non-Megahero) guises, all in a kind of Doonebury or Big Chill-style communal off-campus house in Ann Arbor.
This setting, especially with Megaton Man and the See-Thru Girl's love-child on the way, gave a whole new wrinkle to the continuity I had created. The wild days of Megaheroics in the Big City were now in the past; character-driven stories in a counter-cultural milieu would be the new tone going forward. At least this was what I had in mind, whether I could completely articulate it or not.
What was remarkable about this subtle transformation was that it emerged organically out of the previous storyline (Stella and Pammy left Megatropolis at the end of Megaton Man #1 and met Clarissa in Ann Arbor in issue #4, and Megaton Man lost his Megapowers at the end of issue #10), and I though it also fit in with the gestalt of Kitchen Sink Press (a legacy Underground publisher) and the tenor of the times (the late 80s). And as I said, I had my second wind, and felt I could produce a lot more stories in this vein.
In any case, my fans and publisher had wanted more Megaton Man, and this was what more Megaton Man looked like. I thought there would have been some appreciation.
In the end, what was most hurtful about the disagreement that ensued between me and my publisher over renumbering the series was not the so much the new and intentionally deceptive, confusing, and meaningless #1 itself (which I considered at the time to be outright prostitution - and still do), or even that in principle that the publisher had already tacitly accepted Megaton Man #11-14 for publication and was now subsequently reneging, and blaming me for all kinds of character shortcomings in the bargain.
What was really at issue was that, while gimmicky renumbering may have been more easily accommodated in the earlier, more parodic Megaton Man (still with some difficulty), it was even more out of tune with where I was taking the character(s) and storyline in this new iteration.
In other words, asking me to masquerade each new issue of Megaton Man as one-shot #1 targeting the whatever hot trend was going on in comics at the moment revealed that the publisher still saw Megaton Man merely as a parody vehicle (whereas the editor, the late Dave Schreiner, was in fact encouraging me to see the narrative as an ensemble of characters that were original and valuable in their own right).
The most common misunderstanding about Megaton Man is that it was a parody of current comics, circa 1985. It was not; it never was. I was accessing the comics that I had read largely ten years earlier - the Silver Age comics, the Treasury-sized and Giant Sized reprints, Origins ..., Son of Origins ..., Bring on the Bad Guys, all that stuff. What was going on in the current mainstream titles, beyond being counterfeit perpetuations, didn't interest me in the slightest. The parody of the month - that's what Valentino was doing in normalman, lampooning a different industry imprint or genre each month. Sure, I gave Megaton Man a black costume for a panel in issue #1, a clear reference to Secret Wars; but beyond one-off potshots like that - the endless mutants, the grim and gritty alcoholic suicidal protagonists, all that stuff - I pretty much ignored. I was mainly interested in fusing together my pastiche of influences and integrating it into something organic of my own, if that were possible. What the industry was doing for the most part couldn't have been of less interest to me one way or another.
Lampooning the latest movie or company-wide crossover was not beyond my capabilities, mind you. In fact, the most "pure" parody I ever created, in a Not Brand Echh! sense, was the two-issue Splitting Image I created for Jim Valentino and Rob Liefeld at Image Comics in 1993.
But what I wanted to do with Megaton Man #11-14 and subsequent issues, which I had shown the editor and publisher in plot form, was more character-driven - still with some lampooning of superhero cliches, but not to the extent the publisher was now demanding.
In other words, the publisher just wanted to publish Megaton Man #1 over and over again, with different current pop-culture references, whereas what I had come up with was a Megaton Man narrative that would actually grow. What a self-indulgent primadonna was me!
The angst of Megaton Man #11 aside, when I came to review the extant material in 2015, I continually returned the one-shots of the late 1980s (and particularly Yarn Man #1 of October 1989) as the point that I began to completely lose any focus on the Megaton Man cast.
Yarn Man #1 is still a fondly-remembered issue by a lot of fans, and others tell me later Megaton Man adventures are equally favorites. But the impetus I had when I plotted Megaton Man #11-14 just two years earlier, by the time of Yarn Man #1, was completely lost. The folowing installment, Pteranoman #1, was an anthology of three short stories, only one of which featured the Megaton Man cast. After that, I gave up trying to advance any kind of coherent, character-driven narrative by means of the onerous #1 one-shots.
Some of this impetus reasserted itself in the following series, Bizarre Heroes, initially about more "straight" superhero characters I had created in junior high school and since. But the Megaton Man cast somehow subconsciously wrote themselves back into the strip, and by the end of the seventeen-issue run, completely dominated it once again.
I'm recounting all this to say that there is still a considerable amount of material from that communal house in Ann Arbor that has been left untold, and after several years of "retroactive world-building," one of many projects and stories that I have identified as needing still to be told is about a five-year chunk of the 1980s in which those Civilian characters are at the forefront.
If and when these tales ever see the light of day, I can't claim that it is possible now to reconstruct what I may have had in mind at the time I plotted Megaton Man #11-14 with any faithfulness. Moreover, I have gained a considerable amount of life experience, and at the same time insight into the characters, that I simply didn't have three decades ago. And yet that era still captures my imagination, at least as much as later time periods in the History of the Megaverse, which have been steadily coming into view.
________________
More on Whirled Building!
When I originally created Megaton Man #1, in about a 13-month period in 1983-84, I really wasn't planning anything more than a one-shot. I aspired to create a "masterpiece" in the classic sense of a work demonstrating my mastery of the various skills (penciling, inking, lettering, etc.). Part of the reason I chose a humorous vein was because it allowed me to lampoon various artistic styles that had influenced me (at the time I was heavily immersed in Silver Age artists like Jack Kirby and Neal Adams, not the easiest styles to strike a happy medium with, and an overdose of Burne Hogarth's Dynamic Anatomy series of books). As a parody, I could exaggerate these affectations to the max, and turn a weakness (my obviously misspent youth studying cartooning styles too closely) into a strength.
In narrative terms, I never bothered to plan out the world in which Megaton Man and other character operated, taking it for granted that readers would recognize the basic genre tropes (the newsroom of a metropolitan daily, the headquarters of a Megahero team, the secret laboratory of a mad scientist, the orbiting killer satellite, etc.). It never occurred to me to map out exactly where these assets might be located other than a generic east coast Megatropolis (which was interchangeably identified as New York City). Being from the Midwest, I probably couldn't have located Long Island in relation to New Jersey in those days, anyway.
In terms of relationships, family trees, and timelines, I also made things up as I went along. If a character had to make reference to their age, where they worked, where they went to school, or other data, it was improvised on a need-to-know basis, and hopefully I would remember to look up the back issue if such information were required again.
I proceeded this way through ten issues of Megaton Man in this fashion, rarely sketching a costume design before a new character appeared on the Bristol board page, and only working from the sketchiest of written (sometimes by hand, sometimes typed) plot outlines. I worked in what was widely dubbed the "Marvel Style," after the fashion of Jack Kirby and Stan Lee, where the picture track came first and the scripted text was lettered onto the boards later, before inking. I worked somewhat differently on Border Worlds, often writing more thorough texts before drawing, and over the next three decades, I've employed every variation from completely improvised thumbnail sketches to completely tight, descriptive scripts.
But it wasn't until 2015 that I began to look back over my previous Megaton Man and Bizarre Heroes comics (including various Megaton Man mini-series and one-shots) that I began to wonder how the Megaverse, for lack of a better term, worked, both temporally and geographically.
Again, I'm not prepared to give anything away at this time, but suffice it to say that I have been compiling notes, background stories, family trees, timelines, and the like ever since, in such profusion as to belie my earlier reputation as a satirist who scoffed at all those fanboy "continuity freaks." I suppose when it comes to the history of my own characters, and what they've lived through, it has great value to me in retrospect. In other words, I'm a big, fat, hypocrite.
I've already discussed elsewhere on this blog how Megaton Man #11-#14, at the publisher's insistence, became The Return of Megaton Man #1-#3, and how this was a traumatic moment for me in many ways. Part of this is because of the still-present desire to be able look back over the past thirty years, despite the infrequency of Megaton Man appearances, and be able to count up all the issues simply by looking at the last one (instead, I have to always use a pencil - to make a long story short, some 37 issues between Megaton Man and Bizarre Heroes that take place in the Megaverse).
But the renumbering, which after all I did agree to and now cannot but fully own, was only half the story. The more fundamental issue was that, with the planned issues #11-#14, I had placed the characters on what I thought was a more sound footing that would allow me to go forward. I felt that I had gained a second wind and now saw the characters and situations more objectively, as having value in their own right, rather than as vehicles to parody other icons.
Whereas the first ten issues of Megaton Man took place largely in Megatropolis/New York, #11 showed the entire core cast of character (Trent Phloog without his Megaton Man powers, a pregnant Stella Starlight, Pammy Jointly, Preston Percy, and housemate Clarissa James) in their Civilian (non-Megahero) guises, all in a kind of Doonebury or Big Chill-style communal off-campus house in Ann Arbor.
![]() |
| A sampling of the Ann Arbor trajectory that remained intact in Return of Megaton Man #1 (Kitchen Sink Press, 1988). |
This setting, especially with Megaton Man and the See-Thru Girl's love-child on the way, gave a whole new wrinkle to the continuity I had created. The wild days of Megaheroics in the Big City were now in the past; character-driven stories in a counter-cultural milieu would be the new tone going forward. At least this was what I had in mind, whether I could completely articulate it or not.
What was remarkable about this subtle transformation was that it emerged organically out of the previous storyline (Stella and Pammy left Megatropolis at the end of Megaton Man #1 and met Clarissa in Ann Arbor in issue #4, and Megaton Man lost his Megapowers at the end of issue #10), and I though it also fit in with the gestalt of Kitchen Sink Press (a legacy Underground publisher) and the tenor of the times (the late 80s). And as I said, I had my second wind, and felt I could produce a lot more stories in this vein.
In any case, my fans and publisher had wanted more Megaton Man, and this was what more Megaton Man looked like. I thought there would have been some appreciation.
In the end, what was most hurtful about the disagreement that ensued between me and my publisher over renumbering the series was not the so much the new and intentionally deceptive, confusing, and meaningless #1 itself (which I considered at the time to be outright prostitution - and still do), or even that in principle that the publisher had already tacitly accepted Megaton Man #11-14 for publication and was now subsequently reneging, and blaming me for all kinds of character shortcomings in the bargain.
![]() |
| You figure it out: a collection of Megaton Man covers over the decades. |
What was really at issue was that, while gimmicky renumbering may have been more easily accommodated in the earlier, more parodic Megaton Man (still with some difficulty), it was even more out of tune with where I was taking the character(s) and storyline in this new iteration.
In other words, asking me to masquerade each new issue of Megaton Man as one-shot #1 targeting the whatever hot trend was going on in comics at the moment revealed that the publisher still saw Megaton Man merely as a parody vehicle (whereas the editor, the late Dave Schreiner, was in fact encouraging me to see the narrative as an ensemble of characters that were original and valuable in their own right).
The most common misunderstanding about Megaton Man is that it was a parody of current comics, circa 1985. It was not; it never was. I was accessing the comics that I had read largely ten years earlier - the Silver Age comics, the Treasury-sized and Giant Sized reprints, Origins ..., Son of Origins ..., Bring on the Bad Guys, all that stuff. What was going on in the current mainstream titles, beyond being counterfeit perpetuations, didn't interest me in the slightest. The parody of the month - that's what Valentino was doing in normalman, lampooning a different industry imprint or genre each month. Sure, I gave Megaton Man a black costume for a panel in issue #1, a clear reference to Secret Wars; but beyond one-off potshots like that - the endless mutants, the grim and gritty alcoholic suicidal protagonists, all that stuff - I pretty much ignored. I was mainly interested in fusing together my pastiche of influences and integrating it into something organic of my own, if that were possible. What the industry was doing for the most part couldn't have been of less interest to me one way or another.
Lampooning the latest movie or company-wide crossover was not beyond my capabilities, mind you. In fact, the most "pure" parody I ever created, in a Not Brand Echh! sense, was the two-issue Splitting Image I created for Jim Valentino and Rob Liefeld at Image Comics in 1993.
![]() |
| From Return of Megaton Man #2 (Kitchen Sink Press, August 1988). |
But what I wanted to do with Megaton Man #11-14 and subsequent issues, which I had shown the editor and publisher in plot form, was more character-driven - still with some lampooning of superhero cliches, but not to the extent the publisher was now demanding.
In other words, the publisher just wanted to publish Megaton Man #1 over and over again, with different current pop-culture references, whereas what I had come up with was a Megaton Man narrative that would actually grow. What a self-indulgent primadonna was me!
The angst of Megaton Man #11 aside, when I came to review the extant material in 2015, I continually returned the one-shots of the late 1980s (and particularly Yarn Man #1 of October 1989) as the point that I began to completely lose any focus on the Megaton Man cast.
Yarn Man #1 is still a fondly-remembered issue by a lot of fans, and others tell me later Megaton Man adventures are equally favorites. But the impetus I had when I plotted Megaton Man #11-14 just two years earlier, by the time of Yarn Man #1, was completely lost. The folowing installment, Pteranoman #1, was an anthology of three short stories, only one of which featured the Megaton Man cast. After that, I gave up trying to advance any kind of coherent, character-driven narrative by means of the onerous #1 one-shots.
Some of this impetus reasserted itself in the following series, Bizarre Heroes, initially about more "straight" superhero characters I had created in junior high school and since. But the Megaton Man cast somehow subconsciously wrote themselves back into the strip, and by the end of the seventeen-issue run, completely dominated it once again.
I'm recounting all this to say that there is still a considerable amount of material from that communal house in Ann Arbor that has been left untold, and after several years of "retroactive world-building," one of many projects and stories that I have identified as needing still to be told is about a five-year chunk of the 1980s in which those Civilian characters are at the forefront.
If and when these tales ever see the light of day, I can't claim that it is possible now to reconstruct what I may have had in mind at the time I plotted Megaton Man #11-14 with any faithfulness. Moreover, I have gained a considerable amount of life experience, and at the same time insight into the characters, that I simply didn't have three decades ago. And yet that era still captures my imagination, at least as much as later time periods in the History of the Megaverse, which have been steadily coming into view.
________________
More on Whirled Building!
Sunday, March 13, 2016
Whirled Building: The Working Out of Megaton Man's Megaverse
This is an unpublished page from 1984. Megaton Man #1 had already been accepted for publication by Kitchen Sink Press in April of that year, but a series of hang-ups with printers and promotion would delay the release until December. Over the spring and summer, asked if I could turn the one-shot into an ongoing series, I struggled to envision a series for the satire, producing dozens of stream-of-consciousness pages, none of which added up to a coherent whole. Later that summer, on a nice sunny day, I went for a long walk around Midtown Detroit (from my off-campus apartment near Wayne State University around the General Motors and Fisher Building in the so-called New Center area, rumored to be Ground Zero in case of Soviet missile attack), and got the idea for the second issue, which I drew from scratch in about five weeks. Of the 64 aborted pages, several made it into subsequent issues as set pieces and dream sequences. Other pages, like the one here, penciled in a manic emulation of Neal Adams, was never inked, but many of the narrative ideas were later redrawn, and still resonate in the new Megaton Man material I have been dreaming up!
Fans familiar with the original series will recognize the landing scene from issue #9, when the Partyers from Mars finally land in Megatropolis Central Park, albeit in a more primitive form. Uncle Farley, the Golden Age Megaton Man appears, along with Stella Starlight, Megaton Man's estranged girlfriend, now emphatically pregnant. While Stella appeared in civilian clothes in the published comic, here she appears as The Earth Mother, a persona she will not take in the Megaton Man narrative until Bizarre Heroes, the series I self-published in 1994 through 1996. The Devengers also appear (they appear for the first time in Megaton Man #8), except that the Angel of Death (not penciled in yet) is referred to as the Corpse Lady. In fact, Bad Guy hadn't even appeared in the series yet (he would not appear until #3), and yet here he is already a long-time nemesis of Megaton Man, and turning into Good Guy! Captain Androgynous has never appeared in any of my comics.
What is remarkable is how consistent my ideas have proven to be over the years. This piece of art would have been buried in storage when I was drawing Bizarre Heroes ten years later, and essentially forgotten, and yet the Earth Mother persona still resided in my imagination, her basic costume design (a kind of maillot unitard with gloves and boots) remaining intact, although the logo I would later give her looked more like the symbol for ecology. Colonel Turtle looks like an actual in this first draft; later he would be decidedly a middle-aged guy in a cumbersome costume.
There have been numerous other instances over the years of making notes, sketches, and misfired pages, and either misplacing them or simply never referring to them again, and yet when I finally get to putting an idea in a comic book story, I somehow manage to realize the original idea in most of its main its essentials, Later, when I unearth the original conception, I am surprised at how consistent my imagination is. I have also found this to be true for particular characterizations of such characters as Rex Rigid and Pamela Jointly. When I've written them into new storylines, I think I'm having them behaving in new, selfish, or malevolent ways, but then I go back and reread earlier comics, and realize that that has always been a part of their conception. It is reassuring to know that when I imagine something and establish it as "real" in my mind, it seldom gets lost just because I can no longer locate the original note or sketch.
As for this page, the new graphic novel I am working on, Megaton Man: Return to Megatropolis, still draws upon themes established in my mind practically when I came up with the name Megaton Man. Nuclear terror, psychotic machismo, extended non-traditional family arrangements, and in fact Simon Phloog, the son of Megaton Man and the Earth Mother, are all intrinsic elements in the ongoing storyline. Rest assured that as I have been elaborating new storylines (and endeavoring to retroactively World-Build), I have reread all the old comics so as to preserve established character history, which is how I've realized how consistent my notions are. (Or maybe I just don't have as many new, original ideas as I thought I had!) Previews of this new material can be seen in abundance almost as it is coming off the ol' drawing board on the Megaton Man blog, with further publication details to be announced soon!
Fans familiar with the original series will recognize the landing scene from issue #9, when the Partyers from Mars finally land in Megatropolis Central Park, albeit in a more primitive form. Uncle Farley, the Golden Age Megaton Man appears, along with Stella Starlight, Megaton Man's estranged girlfriend, now emphatically pregnant. While Stella appeared in civilian clothes in the published comic, here she appears as The Earth Mother, a persona she will not take in the Megaton Man narrative until Bizarre Heroes, the series I self-published in 1994 through 1996. The Devengers also appear (they appear for the first time in Megaton Man #8), except that the Angel of Death (not penciled in yet) is referred to as the Corpse Lady. In fact, Bad Guy hadn't even appeared in the series yet (he would not appear until #3), and yet here he is already a long-time nemesis of Megaton Man, and turning into Good Guy! Captain Androgynous has never appeared in any of my comics.
What is remarkable is how consistent my ideas have proven to be over the years. This piece of art would have been buried in storage when I was drawing Bizarre Heroes ten years later, and essentially forgotten, and yet the Earth Mother persona still resided in my imagination, her basic costume design (a kind of maillot unitard with gloves and boots) remaining intact, although the logo I would later give her looked more like the symbol for ecology. Colonel Turtle looks like an actual in this first draft; later he would be decidedly a middle-aged guy in a cumbersome costume.
There have been numerous other instances over the years of making notes, sketches, and misfired pages, and either misplacing them or simply never referring to them again, and yet when I finally get to putting an idea in a comic book story, I somehow manage to realize the original idea in most of its main its essentials, Later, when I unearth the original conception, I am surprised at how consistent my imagination is. I have also found this to be true for particular characterizations of such characters as Rex Rigid and Pamela Jointly. When I've written them into new storylines, I think I'm having them behaving in new, selfish, or malevolent ways, but then I go back and reread earlier comics, and realize that that has always been a part of their conception. It is reassuring to know that when I imagine something and establish it as "real" in my mind, it seldom gets lost just because I can no longer locate the original note or sketch.
As for this page, the new graphic novel I am working on, Megaton Man: Return to Megatropolis, still draws upon themes established in my mind practically when I came up with the name Megaton Man. Nuclear terror, psychotic machismo, extended non-traditional family arrangements, and in fact Simon Phloog, the son of Megaton Man and the Earth Mother, are all intrinsic elements in the ongoing storyline. Rest assured that as I have been elaborating new storylines (and endeavoring to retroactively World-Build), I have reread all the old comics so as to preserve established character history, which is how I've realized how consistent my notions are. (Or maybe I just don't have as many new, original ideas as I thought I had!) Previews of this new material can be seen in abundance almost as it is coming off the ol' drawing board on the Megaton Man blog, with further publication details to be announced soon!
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